View the main page for the schools/charities version of BaFa' BaFa' here. There are countless ways organizations have used the Schools/Charities version of BaFa' BaFa' in business and educational settings. Here are a few links to relevant websites relating to using our simulations. We are just starting this resources so be sure to check back often. Please feel free to contact us if you'd like to have a link included. Index of Topics: BaFa' BaFa' - Schools & Charities Version BaFa' BaFa' used with Medical Educators BaFa' BaFa' - Schools & Charities Version Lesson Plan for NYU Intro to Sociology. [...]
It's been estimated that the Schools/Charities version of BaFa' BaFa' has been played by over a million people since it's inception. The most common use is to help students, parents, non-profit organizations and neighborhood groups in all kinds of programs and situations to work together more effectively. For uses by business and government agencies look at the Professional Version of BaFa' BaFa'. Scroll down to see a few of the organizations who've used BaFa' BaFa' (keep going there are a lot of names). 112th Street Elementary School 4-H Youth Programs 7th Transportation Group A.R. MacNeill Secondary School A.T. Still [...]
Power of Leadership is a real time, face to face, non-computer based simulation that helps students understand the value and dangers a leader faces when he or she attempts to use the power that goes with a position. Learn more about using the Power of Leadership here with schools & charities. Academy for Educational Development ACUI Alabama Agricultural & Mechanical University American Cancer Society American Red Cross Argosy University - Sarasota Association of College Unions International Auburn University Baruch College Batten School of Leadership & Pub. Policy BINUS Business School Butler Community College BYUH 1954 California State University - [...]
If you are an external consultant or interested in re-selling this program please email or call us at 858 450-3400 for more details. Pumping The Colors Master Kit and Participant Materials. Pumping The Colors® (PTC) is an active hands-on team building simulation for groups of five to ten participants (multiple teams can be run simultaneously). It challenges them to execute a complicated task under conditions that require participants to perform and improve as a team. The process of accomplishing the task distills the excitement of a game and the inspiration of solving a real-life problem into an unexpectedly powerful [...]
Case Study: Professional BaFa’ BaFa’ – Building Cultural Competence: Tools to Foster More Productive Community Relations.
The workshop was very well received by the participants. They found BaFa’ BaFa’ to be relevant both to their work in the field and for staff training within the Agency. The overall feedback from conference organizers was very enthusiastic, 100% of the responses which were turned in came back as either very good (7%) or excellent (93%).
There are countless ways organizations have used our products in business and educational settings. Here are a few links to relevant websites relating to using our simulations. We are just starting this resources so be sure to check back often. Please feel free to contact us if you'd like to have a link included.
Following are some guesses about the educational value of simulations. None of them is proved, but they are more than just idle hunches, since they were formulated by instructors and students with extensive experience in their use. These may help you to decide how you will use the technique and what the outcomes might be.
If you have the time & enough players, this is the cross-cultural game of choice, bar none. I have run it dozens of times, often with Sandy Fowler, for such groups as teacher training days, the Foreign Service Institute for persons about to go abroad, university international centers, teenage retreats, persons form other countries coming into the US, race relations retreats, MBA orientations, etc.
Prompted by the current interest of social and behavioral scientists in games and encouraged by the modest belief that it is not demonstrably impossible for philosophers to say something of interest to scientists, I propose to formulate a definition of game playing.